guiTypes = {

	### CHAPTER ENTRY (NEW)
	windowType = {
		name ="tutorial_chapter_entry"
		backGround=""
		position = { x=-210 y =-250 }	
		size = { x=322 y =154 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		upsound = ""
		downsound = ""
		fullscreen=no
		Orientation = "CENTER"

			
		guiButtonType = {
			name = "button"
			position = { x = -204 y = -20 }
			quadTextureSprite ="GFX_frontend_tutorial_military"	
			clicksound = tutorial_click
		}
			
		iconType =
		{
			name ="icon"
			spriteType = "GFX_frontend_tutorial_book_strip"
			position = { x= -187 y =-8 }
			Orientation = "UPPER_LEFT"
		}
		iconType =
		{
			name ="image"
			spriteType = "GFX_frontend_tutorial_image_strip"
			position = { x= -185 y =35 }
			Orientation = "UPPER_LEFT"
		}
						
		instantTextBoxType = {

			name ="label"
			position = { x = -189 y = -4 }
			textureFile = ""
			font = "vic_22_black"
			borderSize = {x = 0 y = 0}
			text = "tut_menu_0"	
			format = centre
			maxWidth = 300
			maxHeight = 50	
		}
			
		instantTextBoxType = {

			name ="text"
			position = { x = -89 y = 36 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 0 y = 0}
			text = "tut_menu_0_description"	
			format = left
			maxWidth = 180
			maxHeight = 100	
		}
	}
	######


	textBoxType = {
				name = "select_nation_label"
				position = { x = 50 y = 30 }
				textureFile = ""
				font = "vic_18_black"
				borderSize = {x = 4 y = 4}
				text = "FE_NATION_TO_PLAY"	
				maxWidth = 280
				maxHeight = 160	
				format = left
			}

	### COUNTRY SELECTION PANEL 
	windowType = {
		name ="country_selection_panel"
		backGround= "Background"
		position = { x=0 y =0}	
		size = { x=320 y = 960}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		upsound = ""
		downsound = ""
		fullscreen=yes
		
		guiButtonType = {
			name = "Background"	
			quadTextureSprite ="GFX_frontend_tile"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}

		#### MULTIPLAYER MENU
		windowType = {
			name ="multiplayer_menu"
			backGround=""
			position = { x=-209 y =-228}	
			size = { x=420 y =500}
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			upsound = ""
			downsound = ""
			fullscreen=no
			Orientation = "CENTER"

			iconType =
			{
				name ="multiplayer_panel_bg"
				spriteType = "GFX_multiplayer_panel_bg"
				position = { x= -130 y = 9 }
				Orientation = "CENTER_UP"
			}
			
			listboxType = 
			{
				name ="games"
				position = { x=110 y =45}
				backGround=""
				size = { x=210 y =112}
				horisontal = 0
				spacing = 0
				scrollbartype = "standardlistbox_slider"
				borderSize = {x = 0 y = 0}
				Orientation = "UPPER_LEFT"
			}

			guiButtonType = {
				name = "scan"
				position = { x = 200 y = 185 }
				quadTextureSprite ="GFX_standard_button_112"	
				buttonText = "FE_SCAN"
				buttonFont = "vic_18"
				clicksound = generic_click_04
			}
			
			guiButtonType = {
				name = "host"
				position = { x = 126 y = 250 }
				quadTextureSprite ="GFX_standard_button_164"	
				buttonText = "FE_HOST"
				buttonFont = "vic_18"
				clicksound = generic_click_04
			}
			
			guiButtonType = {
				name = "join"
				position = { x = 126 y = 280 }
				quadTextureSprite ="GFX_standard_button_164"	
				buttonText = "FE_JOIN_LAN_GAME"
				buttonFont = "vic_18"
				clicksound = generic_click_04
			}
			
			guiButtonType = {
				name = "join_direct"
				position = { x = 126 y = 310 }
				quadTextureSprite ="GFX_standard_button_164"	
				buttonText = "FE_JOIN_INTERNET_GAME"
				buttonFont = "vic_18"
				clicksound = generic_click_04
			}
			
			guiButtonType = {
				name = "metaserver"
				position = { x = 126 y = 340 }
				quadTextureSprite ="GFX_standard_button_164"	
				buttonText = "FE_METASERVER"
				buttonFont = "vic_18"
				clicksound = generic_click_04
			}
			
			guiButtonType = {
				name = "Back"
				position = { x = 152  y = 386 }
				quadTextureSprite ="GFX_standard_button_112"	
				buttonText = "FE_BACK"
				buttonFont = "vic_18"
				clicksound = click_01
			}
			
			editBoxType = {
				position = { x = 110 y = 210 }
				name = "playername"
				textureFile = "gfx\\interface\\small_tiles_dialog.dds"
				font = "Arial12"
				borderSize = {x = 4 y = 4}	
				size = { x=190 y=32 }
				text = "FE_PLAYER"	
				maxWidth = 180
				maxHeight = 26
				orientation = "UPPER_LEFT"
			}

			instantTextBoxType = {

				name ="name_label"
				position = { x = 112 y = 197 }
				textureFile = ""
				font = "vic_18"
				borderSize = {x = 0 y = 0}
				text = "FE_PLAYER_NAME"	
				Orientation = "UPPER_LEFT"
				format = left
				maxWidth = 200
				maxHeight = 100	
			}
			
		}
		
		### Multiplayer connect menu
		windowType = {
			name ="multiplayer_connect_menu"
			backGround="Background"
			position = { x=-250 y=-140 }	
			size = { x=500 y=300 }
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			upsound = ""
			downsound = ""
			fullscreen=no
			Orientation = "CENTER"
			
			guiButtonType = {
				name = "Background"	
				quadTextureSprite ="GFX_dialog_tile_bg"
			}

			listboxType = 
			{
				name ="info_list"
				position = { x=100 y =40}
				backGround=""
				size = { x=340 y =180}
				horisontal = 0
				spacing = 0
				scrollbartype = "standardlistbox_slider"
				borderSize = {x = 0 y = 0}
				Orientation = "UPPER_LEFT"
			}
				
			guiButtonType = {
				name = "back"
				position = { x = 176 y = 235 }
				quadTextureSprite ="GFX_standard_button_148"	
				buttonText = "FE_BACK"
				buttonFont = "vic_18"
				clicksound = click_01
			}
						
		}
		
		####   TUTORIAL
		##############

		windowType = {
			name ="tutorial_panel"
			backGround=""
			position = { x=-276 y =-202}	
			size = { x=420 y =500}
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			upsound = ""
			downsound = ""
			fullscreen=no
			Orientation = "CENTER"

			iconType =
			{
				name ="frontend_tutorial_bg"
				spriteType = "GFX_frontend_tutorial_bg"
				position = { x= -226 y = -120 }
				Orientation = "UPPER_LEFT"
			}

			#tabs
			guiButtonType = {
				name = "tutorial_tab_basic"
				position = { x = -194 y = -96 }
				quadTextureSprite ="GFX_frontend_tutorial_tab"
				clicksound = character_view_click
			}
			guiButtonType = {
				name = "tutorial_tab_medium"
				position = { x = 121 y = -96 }
				quadTextureSprite ="GFX_frontend_tutorial_tab"	
				clicksound = character_view_click
			}
			guiButtonType = {
				name = "tutorial_tab_advanced"
				position = { x = 436 y = -96 }
				quadTextureSprite ="GFX_frontend_tutorial_tab"	
				clicksound = character_view_click
			}
			
			iconType =
			{
				name ="basic_icon"
				spriteType = "GFX_frontend_tutorial_basic_icon"
				position = { x= -180 y =-87 }
				Orientation = "UPPER_LEFT"
			}
			iconType =
			{
				name ="medium_icon"
				spriteType = "GFX_frontend_tutorial_medium_icon"
				position = { x= 135 y =-87 }
				Orientation = "UPPER_LEFT"
			}
			iconType =
			{
				name ="advanced_icon"
				spriteType = "GFX_frontend_tutorial_advanced_icon"
				position = { x= 450 y =-87 }
				Orientation = "UPPER_LEFT"
			}
			
			instantTextBoxType = {
				name ="basic_text"
				position = { x = -199 y = -81 }
				font = "vic_22"
				borderSize = {x = 0 y = 0}
				text = "FE_BASIC"	
				format = centre
				maxWidth = 310
				maxHeight = 50	
			}
			instantTextBoxType = {
				name ="medium_text"
				position = { x = 116 y = -81 }
				font = "vic_22"
				borderSize = {x = 0 y = 0}
				text = "FE_MEDIUM"	
				format = centre
				maxWidth = 310
				maxHeight = 50	
			}
			instantTextBoxType = {
				name ="advanced_text"
				position = { x = 431 y = -81 }
				font = "vic_22"
				borderSize = {x = 0 y = 0}
				text = "FE_ADVANCED"	
				format = centre
				maxWidth = 310
				maxHeight = 50	
			}	
				
			
		#### chapters.  (OLD) remove?
			
		### CHAPTERS    BASIC
		windowType = {
			name ="tutorial_chapters_basic"
			backGround=""
			position = { x=-210 y =-250}	
			size = { x=420 y =500}
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			upsound = ""
			downsound = ""
			fullscreen=no
			Orientation = "CENTER"
		}
		
		### CHAPTERS window.  MEDIUM
		windowType = {
			name ="tutorial_chapters_medium"
			backGround=""
			position = { x=-210 y =-250}	
			size = { x=420 y =500}
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			upsound = ""
			downsound = ""
			fullscreen=no
			Orientation = "CENTER"			
		}
		
		### CHAPTERS window.   ADVANCED
		windowType = {
			name ="tutorial_chapters_advanced"
			backGround=""
			position = { x=-210 y =-250}	
			size = { x=420 y =500}
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			upsound = ""
			downsound = ""
			fullscreen=no
			Orientation = "CENTER"

		}

			###
			guiButtonType = {
				name = "back_button"
				position = { x = -99 y = 455 }
				quadTextureSprite ="GFX_big_button_300"	
				buttonText = "FE_BACK"
				buttonFont = "vic_22"
				clicksound = menu_click
			}
			
			guiButtonType = {
				name = "start_button"
				position = { x = 351 y = 455 }
				quadTextureSprite ="GFX_big_button_300"
				buttonText = "FE_START_ALL_CHAPTERS"
				buttonFont = "vic_22"
				clicksound = play
			}

		}
		
		
		### MAIN MENU PANEL
		windowType = {
			name ="mainmenu_panel"
			backGround=""
			position = { x=0 y =0}	
			size = { x=420 y =500}
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			downsound = ""
			fullscreen=yes
			
			windowType = 
			{
				name ="mainmenu_top_panel"
				backGround=""
				position = { x=0 y =0}	
				size = { x=420 y =500}
				moveable = 0
				dontRender = ""
				horizontalBorder= ""
				verticalBorder= ""
				upsound = ""
				downsound = ""
				fullscreen=yes
				Orientation = "UPPER_LEFT"
				
				iconType =
				{
					name ="frontend_title"
					spriteType = "GFX_frontend_title"
					position = { x= 15 y = 5 }
				}
				iconType =
				{
					name ="pdx_logo"
					spriteType = "GFX_pdx_dev_logo"
					position = { x= -155 y = 8 }
					Orientation = "UPPER_RIGHT"
				}
				
				iconType =
				{
					name ="frontend_52logo"
					spriteType = "GFX_frontend_52logo"
					position = { x= -155 y = 200 }
					Orientation = "UPPER_RIGHT"
				}
				
			}
			
			windowType = 
			{
				name ="mainmenu_top_right_panel"
				backGround=""
				position = { x=0 y =0}	
				size = { x=420 y =-500}
				moveable = 0
				dontRender = ""
				horizontalBorder= ""
				verticalBorder= ""
				upsound = ""
				downsound = ""
				fullscreen=no
				Orientation = "UPPER_RIGHT"
				
				
			}
			
			windowType = 
			{
				name ="mainmenu_bottom_panel"
				backGround=""
				position = { x=0 y =0}	
				size = { x=1024 y =768}
				moveable = 0
				dontRender = ""
				horizontalBorder= ""
				verticalBorder= ""
				upsound = ""
				downsound = ""
				fullscreen=yes
				Orientation = "CENTER_DOWN"				
				
				iconType =
				{
					name ="frontend_lower_panel"
					spriteType = "GFX_frontend_lower_panel"
					position = { x= -564 y = -172 }
				}		
				
				instantTextBoxType = 
				{
					name ="version_label"
					position = { x = -522 y = -41 }
					textureFile = ""
					font = "vic_18"
					borderSize = {x = 0 y = 0}
					text = ""	
					format = centre
					maxWidth = 170
					maxHeight = 20	
					
				}
				

				guiButtonType = 
				{
					name = "single_player_button"
					position = { x = -347 y = -141 }
					quadTextureSprite ="GFX_big_button_232"	
					buttonText = "FE_SINGLE_PLAYER"
					buttonFont = "vic_22"
					clicksound = menu_click
				}
				
				guiButtonType = 
				{
					name = "multi_player_button"
					position = { x = -116 y = -141 }
					quadTextureSprite ="GFX_big_button_232"	
					buttonText = "FE_MULTI_PLAYER"
					buttonFont = "vic_22"
					clicksound = menu_click
				}

				guiButtonType = 
				{
					name = "tutorial_button"
					position = { x = 115 y = -141 }
					quadTextureSprite ="GFX_big_button_232"	
					buttonText = "FE_TUTORIAL"
					buttonFont = "vic_22"
					clicksound = menu_click
				}

				guiButtonType = 
				{
					name = "settings_button"
					position = { x = -347 y = -89 }
					quadTextureSprite ="GFX_big_button_176"	
					buttonText = "FE_OPTIONS"
					buttonFont = "vic_22"
					clicksound = menu_click
				}
				
				guiButtonType = 
				{
					name = "credits_button"
					position = { x = -174 y = -89	 }
					quadTextureSprite ="GFX_big_button_176"	
					buttonText = "FE_CREDITS"
					buttonFont = "vic_22"
					clicksound = menu_click
				}
				
				### REMOVE
				guiButtonType = 
				{
					name = "pdxconnect_button"
					position = { x = -9174 y = -89 }
					quadTextureSprite ="GFX_big_button_176"	
					buttonText = "Paradox Connect"
					buttonFont = "vic_22"
					clicksound = menu_click
				}

				guiButtonType = 
				{
					name = "ingamestore_button"
					position = { x = -1 y = -89 }
					quadTextureSprite ="GFX_big_button_176"	
					buttonText = "FE_INGAME_STORE"
					buttonFont = "vic_22"
					clicksound = menu_click
				}
				
				guiButtonType = {
					name = "exit_button"
					position = { x = 172 y = -89 }
					quadTextureSprite ="GFX_big_button_176"	
					buttonText = "FE_EXIT"
					buttonFont = "vic_22"
					clicksound = quit
				}
				
				guiButtonType = 
				{
					name = "nudge_button"
					position = { x = 300 y = -250 }
					quadTextureSprite ="GFX_big_button_176"	
					buttonText = "Nudge"
					buttonFont = "vic_22"
					clicksound = menu_click
				}
				
				guiButtonType = 
				{
					name = "homepage_button"
					position = { x = 345 y = -57	 }
					quadTextureSprite ="homepage"
					clicksound = menu_click

				}
				guiButtonType = 
				{
					name = "forum_button"
					position = { x = 385 y = -57	 }
					quadTextureSprite ="forum"	
					clicksound = menu_click

				}
				guiButtonType = 
				{
					name = "facebook_button"
					position = { x = 425 y = -57	 }
					quadTextureSprite ="facebook"	
					clicksound = menu_click
				}			
				guiButtonType = 
				{
					name = "twitter_button"
					position = { x = 465 y = -57	 }
					quadTextureSprite ="twitter"	
					clicksound = menu_click
				}	
			}
			

			
			listboxType = 
				{
				name ="stories_list"
				position = { x=600 y = 0}
				backGround=""
				size = { x=200 y =400}
				horisontal = 0
				spacing = 2
				scrollbartype = "standardlistbox_slider"
				borderSize = {x = 10 y = 10}
				Orientation = "UPPER_LEFT"
				clicksound = menu_click
			}
			
		}

		### SETTINGS (is this used?)
		windowType = {
			name ="settings"
			backGround=""
			position = { x=-391 y =-228}	
			size = { x=420 y =500}
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			upsound = ""
			downsound = ""
			fullscreen=no
			Orientation = "CENTER"

			guiButtonType = {
				name = "back_button"
				position = { x = 150 y = 300 }
				quadTextureSprite ="button_type_6"	
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				buttonText = "FE_BACK"
				buttonFont = "small"
			}
		}
		
		### LOBBY
		windowType = {
			name ="lobby"
			backGround=""
			position = { x=0 y =0}	
			size = { x=420 y =500}
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			upsound = ""
			downsound = ""
			fullscreen=yes

			windowType = 
			{
				name ="left_window"
				backGround=""
				position = { x=0 y =-18}	
				size = { x=420 y =500}
				moveable = 0
				dontRender = ""
				horizontalBorder= ""
				verticalBorder= ""
				upsound = ""
				downsound = ""
				fullscreen=yes
				
				iconType =
				{
					name ="left_sidepanel"
					spriteType = "GFX_lobby_left_bg"
					position = { x= 0 y = 31 }
					Orientation = "UPPER_LEFT"
				}
				iconType =
				{
					name ="lobby_int_chars"
					spriteType = "GFX_lobby_int_chars"
					position = { x= 9 y = 273 }
					Orientation = "UPPER_LEFT"
				}
				instantTextBoxType = 
				{
					name = "interesting_characters_label"
					position = { x = 22 y = 290 }
					textureFile = ""
					font = "vic_18"
					borderSize = {x = 0 y = 0}
					text = "FE_INTERESTING_CHARACTERS"	
					maxWidth = 212
					maxHeight = 20	
					Orientation = "UPPER_LEFT"
					format = centre
				}
				
				guiButtonType = 
				{
					name = "newgame_tab"
					position = { x = 19 y = 46 }
					quadTextureSprite ="GFX_lobby_tab"	
					clicksound = character_view_click
				} 

				guiButtonType = 
				{
					name = "savedgame_tab"
					position = { x = 130  y = 46 }
					quadTextureSprite ="GFX_lobby_tab"	
					clicksound = character_view_click
				}				

				instantTextBoxType = 
				{
					name = "bookmarks_label"
					position = { x = 22 y = 56 }
					textureFile = ""
					font = "vic_18"
					borderSize = {x = 0 y = 0}
					text = "FE_HISTORICAL_START"	
					maxWidth = 105
					maxHeight = 20	
					Orientation = "UPPER_LEFT"
					format = centre
					fixedsize = yes
				}

				instantTextBoxType = 
				{
					name = "savedgames_label"
					position = { x = 133 y = 56 }
					textureFile = ""
					font = "vic_18"
					borderSize = {x = 0 y = 0}
					text = "FE_SAVED_GAMES"	
					maxWidth = 105
					maxHeight = 20	
					Orientation = "UPPER_LEFT"
					format = centre
					fixedsize = yes
				}
				### save games
				windowType = 
				{
					name ="save_games"
					backGround=""
					position = { x=0 y =0 }	
					size = { x=115 y =768}
					moveable = 0
					dontRender = ""
					horizontalBorder= ""
					verticalBorder= ""
					upsound = ""
					downsound = ""
					fullscreen=no
				
					instantTextBoxType = 
					{
						name = "saves_label"
						position = { x = 22 y = 85 }
						textureFile = ""
						font = "vic_18"
						borderSize = {x = 0 y = 0}
						text = "FE_SAVED_GAMES"	
						maxWidth = 212
						maxHeight = 20	
						format = centre
					}
					
					guiButtonType = 
					{
						name = "back"
						position = { x = 220 y = 110 }
						quadTextureSprite ="GFX_main_back_button"	
					}
					
					instantTextBoxType = 
					{
						name = "saves_dirs"
						position = { x = 30 y = 116 }
						textureFile = ""
						font = "vic_18"
						borderSize = {x = 0 y = 0}
						text = ""	
						maxWidth = 195
						maxHeight = 20	
						format = left
						fixedsize = yes
					}

					listboxType = 
					{
						name ="save_games_list"
						position = { x = -11 y = 146 }
						backGround=""
						size = { x=239 y =378}
						Orientation = "UPPER_LEFT"
						horisontal = 0
						spacing = 0
						scrollbartype = "standardlistbox_slider"
						borderSize = {x = 0 y = 0}
					}
				}
				### bookmarks
				windowType = 
				{
					name ="bookmarks"
					backGround=""
					position = { x=0 y =0 }	
					size = { x=100 y =768}
					moveable = 0
					dontRender = ""
					horizontalBorder= ""
					verticalBorder= ""
					upsound = ""
					downsound = ""
					fullscreen=no
			
					instantTextBoxType = 
					{
						name = "bookmarks_label"
						position = { x = 22 y = 85 }
						textureFile = ""
						font = "vic_18"
						borderSize = {x = 0 y = 0}
						text = "FE_BOOKEDMARKED"	
						maxWidth = 212
						maxHeight = 20	
						format = centre
					}

					listboxType = 
					{
						name ="bookmarks_list"
						position = { x = -11 y = 106 }
						backGround=""
						size = { x=239 y =168}
						Orientation = "UPPER_LEFT"
						horisontal = 0
						spacing = 0
						scrollbartype = "standardlistbox_slider"
						borderSize = {x = 0 y = 0}
					}
					listboxType = 
					{
						name = "Chars_Listbox"
						position = { x=20 y = 317 }
						backGround=""
						size = { x = 200  y = 228 }
						Orientation = "UPPER_LEFT"
						horisontal = 0
						spacing = 0
						scrollbartype = "standardlistbox_slider"
						borderSize = {x = 0 y = 0}
					}
				}
			}
			### RIGHT WINDOW
			windowType = 
			{
				name ="right_window"
				backGround=""
				position = { x=-13 y =-18}	
				size = { x=420 y =500}
				moveable = 0
				dontRender = ""
				horizontalBorder= ""
				verticalBorder= ""
				upsound = ""
				downsound = ""
				fullscreen=yes
			
				iconType =
				{
					name ="right_sidepanel_char"
					spriteType = "GFX_lobby_right_bg"
					position = { x= -246 y = 31 }
					Orientation = "UPPER_RIGHT"
				}
				iconType = 
				{
					name ="right_sidepanel_players"
					spriteType = "GFX_lobby_mp_bg"
					position = { x= -246 y = 31 }
					Orientation = "UPPER_RIGHT"				
				}
				
				guiButtonType = 
				{
					name = "character_tab"
					position = { x = -227 y = 47 } 
					quadTextureSprite ="GFX_lobby_tab"
					Orientation = "UPPER_RIGHT"					
					clicksound = generic_click_04
				} 

				guiButtonType = 
				{
					name = "players_tab"
					position = { x = -116  y = 47 }
					quadTextureSprite ="GFX_lobby_tab"
					Orientation = "UPPER_RIGHT"
					clicksound = generic_click_04
				}				

				instantTextBoxType = 
				{
					name = "character_label"
					position = { x = -224 y = 57 }
					textureFile = ""
					font = "vic_18"
					borderSize = {x = 0 y = 0}
					text = "FE_CHARACTER"	
					maxWidth = 105
					maxHeight = 20	
					Orientation = "UPPER_LEFT"
					format = centre
					fixedsize = yes
					Orientation = "UPPER_RIGHT"
				}

				instantTextBoxType = 
				{
					name = "players_label"
					position = { x = -101 y = 57 }
					textureFile = ""
					font = "vic_18"
					borderSize = {x = 0 y = 0}
					text = "FE_PLAYERS"	
					maxWidth = 65
					maxHeight = 20	
					Orientation = "UPPER_LEFT"
					format = left
					fixedsize = yes
					Orientation = "UPPER_RIGHT"
				}
				instantTextBoxType = 
				{
					name = "players_number"
					position = { x = -50 y = 57 }
					textureFile = ""
					font = "vic_18"
					borderSize = {x = 0 y = 0}
					text = "0"	
					maxWidth = 30
					maxHeight = 20	
					Orientation = "UPPER_LEFT"
					format = right
					fixedsize = yes
					Orientation = "UPPER_RIGHT"
				}
				
				### single player
				windowType = 
				{
					name ="singleplayer"
					backGround="" 
					position = { x=-226 y =40}	
					size = { x=200 y =340}
					moveable = 0
					dontRender = ""
					horizontalBorder= ""
					verticalBorder= ""
					upsound = ""
					downsound = ""
					fullscreen=no
					Orientation = "UPPER_RIGHT"
					

					
					instantTextBoxType = {
						name = "selected_nation_label"
						position = { x = 15 y = 231 }
						textureFile = ""
						font = "Arial12_black"
						borderSize = {x = 0 y = 0}
						text = ""	
						maxWidth = 190
						maxHeight = 12	
						fixedsize = yes
						format = left
					}
					instantTextBoxType = {
						name = "selected_nation_status_label"
						position = { x = 15 y = 246 }
						textureFile = ""
						font = "Arial12_black"
						borderSize = {x = 0 y = 0}
						text = ""	
						maxWidth = 190
						maxHeight = 16	
						fixedsize = yes
						format = left
					}
					instantTextBoxType = {
						name = "selected_culture"
						position = { x = 15 y = 261 }
						textureFile = ""
						font = "Arial12_black"
						borderSize = {x = 0 y = 0}
						text = "Swedish"	
						maxWidth = 190
						maxHeight = 16	
						fixedsize = yes
						format = left
					}
					instantTextBoxType = {
						name = "selected_religion"
						position = { x = 15 y = 276 }
						textureFile = ""
						font = "Arial12_black"
						borderSize = {x = 0 y = 0}
						text = "Catholic"	
						maxWidth = 190
						maxHeight = 16	
						fixedsize = yes
						format = left
					}
				
					### REMOVE
					instantTextBoxType = {
						name = "selected_fog"
						position = { x = 9920 y = 175 }
						textureFile = ""
						font = "small"
						borderSize = {x = 0 y = 0}
						text = ""	
						maxWidth = 180
						maxHeight = 160	
						format = centre
					}
					###

					instantTextBoxType = {
						name = "selected_ruler"
						position = { x = 20 y = 49 }
						textureFile = ""
						font = "vic_18_black"
						borderSize = {x = 0 y = 0}
						text = ""	
						maxWidth = 180
						maxHeight = 36
						fixedsize = yes
						format = centre
					}
					
					guiButtonType = {
						position = { x= 10 y = 89 }
						name = "dynasty_shield"	
						quadTextureSprite ="GFX_shield_small"
					}
					instantTextBoxType = {
						name = "selected_dynasty"
						position = { x = 43 y = 94 }
						textureFile = ""
						font = "vic_18_black"
						borderSize = {x = 0 y = 0}
						text = "Svensson"	
						maxWidth = 160
						maxHeight = 20
						fixedsize = yes
						format = left
					}

					guiButtonType = {
						name ="player_portrait"
						quadTextureSprite = "GFX_char_100"
						position =  { x= 30 y = 119 }
						Orientation = "UPPER_LEFT"
						pdx_tooltip = "CHARACTER_TOOLTIP"
						pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
					}
					guiButtonType =
					{
						name = "player_portrait_frame"
						quadTextureSprite = "GFX_charframe_100"
						position = { x= 22 y = 111 }
						Orientation = "UPPER_LEFT"
					}
					
					guiButtonType = {
						position = { x= 4 y = 173 }
						name = "player_shield"	
						quadTextureSprite ="GFX_shield_medium"
					}
					iconType =
					{
						name ="player_shield_crown"
						spriteType = "GFX_shield_crown_strip_medium"
						position = { x= 16 y = 150 }
						Orientation = "UPPER_LEFT"
					}
					guiButtonType = {
						name ="liege_portrait"
						quadTextureSprite = "GFX_char_50"
						position = { x= 143 y = 132 }
						Orientation = "UPPER_LEFT"
						pdx_tooltip = "CHARACTER_TOOLTIP"
						pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
					}
					guiButtonType =
					{
						name = "liege_portrait_frame"
						quadTextureSprite = "GFX_charframe_50"
						position = { x= 136 y = 124 }
						Orientation = "UPPER_LEFT"
					}
				
					guiButtonType = {
						position = { x= 137 y = 164 }
						name = "liege_shield"	
						quadTextureSprite ="GFX_shield_small"
					}
					
					instantTextBoxType = {
						name = "vassals_label"
						position = { x = 20 y = 365 }
						textureFile = ""
						font = "vic_18"
						borderSize = {x = 0 y = 0}
						text = "FE_VASSALS"	
						maxWidth = 180
						maxHeight = 32	
						format = left
					}
					instantTextBoxType = {
						name = "vassals_amount"
						position = { x = 20 y = 365 }
						textureFile = ""
						font = "vic_18"
						borderSize = {x = 0 y = 0}
						text = "367"	
						maxWidth = 180
						maxHeight = 32	
						format = right
					}
					listboxType = 
					{
						name = "Vassals_Listbox"
						position = { x=5 y = 385 }
						backGround=""
						size = { x = 200 y = 228 }
						Orientation = "UPPER_LEFT"
						horisontal = 0
						spacing = 0
						scrollbartype = "standardlistbox_slider"
						borderSize = {x = 0 y = 0}
					}
					
					# difficulty
					

					iconType =
					{
						name ="difficultybar"
						spriteType = "GFX_difficulty_progress"
						position = { x= 33 y = 316 }
						Orientation = "UPPER_LEFT"
					}
					iconType =
					{
						name ="difficulty"
						spriteType = "GFX_lobby_difficulty_overlay"
						position = { x= 9 y = 309 }
						Orientation = "UPPER_LEFT"
					}

					instantTextBoxType = {
						name = "difficulty_label"
						position = { x = 20 y = 297 }
						textureFile = ""
						font = "vic_18_black"
						borderSize = {x = 0 y = 0}
						text = "FE_DIFFICULTY"	
						maxWidth = 180
						maxHeight = 20	
						format = centre
						fixedsize = yes
					}
					
					### diplo status
					instantTextBoxType = {
						name = "diplo_status_label"
						position = { x = 13 y = 340 }
						textureFile = ""
						font = "vic_18_black"
						borderSize = {x = 0 y = 0}
						text = "FE_WARS"	
						maxWidth = 180
						maxHeight = 20	
						format = left
						fixedsize = yes
					}
					
					OverlappingElementsBoxType = {
						name = "info_list_box"
						position = { x = 60 y = 328 }
						size = { x = 135 y = 32 }
						format = right
						spacing = 0
					}
				

				}
				
				### players
				windowType = 
				{
					name ="players"
					backGround="" 
					position = { x=-226 y =40}	
					size = { x=200 y =340}
					moveable = 0
					dontRender = ""
					horizontalBorder= ""
					verticalBorder= ""
					upsound = ""
					downsound = ""
					fullscreen=no
					Orientation = "UPPER_RIGHT"
					
					listboxType = 
					{
						name = "Players_Listbox"
						position = { x=5 y = 62 }
						backGround=""
						size = { x = 200 y = 513 }
						Orientation = "UPPER_LEFT"
						horisontal = 0
						spacing = 0
						scrollbartype = "standardlistbox_slider"
						borderSize = {x = 0 y = 0}
					}
					instantTextBoxType = {
						name = "checksum"
						position = { x = 9 y = 584 }
						textureFile = ""
						font = "vic_18_black"
						borderSize = {x = 0 y = 0}
						text = "checksum"	
						maxWidth = 200
						maxHeight = 24	
						format = centre
					}
				}
				
			}
			
			### TOP WINDOW
			windowType = 
			{
				name ="top_window"
				backGround=""
				position = { x=0 y =0}	
				size = { x=420 y =500}
				moveable = 0
				dontRender = ""
				horizontalBorder= ""
				verticalBorder= ""
				upsound = ""
				downsound = ""
				fullscreen=yes
				
				iconType =
				{
					name ="frontend_banner1"
					spriteType = "GFX_lobby_top_bg"
					position = { x= -170 y = 0 }
					Orientation = "CENTER_UP"
				}
				### datewidget
				windowType = 
				{
					name ="datewidget"
					backGround=""
					position = { x=-190 y =16}	
					size = { x=200 y =200}
					moveable = 0
					dontRender = ""
					horizontalBorder= ""
					verticalBorder= ""
					upsound = ""
					downsound = ""
					fullscreen=no
					Orientation = "CENTER_UP"

				
					instantTextBoxType = {
						name = "year"
						position = { x = 258 y = 9 }
						textureFile = ""
						font = "vic_18_black"
						borderSize = {x = 0 y = 4}
						text = "2012"	
						maxWidth = 54
						maxHeight = 30	
						format = centre
					}
		
		
					instantTextBoxType = {
						name = "daymonth"
						position = { x = 100 y = 9 }
						textureFile = ""
						font = "vic_18_black"
						borderSize = {x = 4 y = 4}
						text = "37 September"	
						maxWidth = 108
						maxHeight = 160	
						format = centre
					}

					guiButtonType = {
						name = "year_up1"
						position = { x = 260 y = -6 }
						quadTextureSprite ="GFX_lobby_year_up"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
						clicksound = time_forward
		
						Orientation = "UPPER_LEFT"
					}

					guiButtonType = {
						name = "year_down1"
						position = { x = 260 y = 33 }
						quadTextureSprite ="GFX_lobby_year_down"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
						clicksound = time_back
						
						Orientation = "UPPER_LEFT"
					}

					guiButtonType = {
						name = "year_up2"
						position = { x = 280 y = -6 }
						quadTextureSprite ="GFX_lobby_year_up"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
						clicksound = time_forward
						
						Orientation = "UPPER_LEFT"
					}

					guiButtonType = {
						name = "year_down2"
						position = { x = 280 y = 33 }
						quadTextureSprite ="GFX_lobby_year_down"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
						clicksound = time_back
						
						Orientation = "UPPER_LEFT"
					}

					guiButtonType = {
						name = "year_up3"
						position = { x = 300 y = -6 }
						quadTextureSprite ="GFX_lobby_year_up"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
						clicksound = time_forward
						
						
						Orientation = "UPPER_LEFT"
					}

					guiButtonType = {
						name = "year_down3"
						position = { x = 300 y = 33 }
						quadTextureSprite ="GFX_lobby_year_down"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
						clicksound = time_back
						
						Orientation = "UPPER_LEFT"
					}

					guiButtonType = {
						name = "month_down"
						position = { x = 65 y = 14 }
						quadTextureSprite ="GFX_lobby_month_down"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
					
						clicksound = time_back
						
						Orientation = "UPPER_LEFT"
					}

					guiButtonType = {
						name = "day_down"
						position = { x = 85 y = 14 }
						quadTextureSprite ="GFX_lobby_day_down"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
						
						clicksound = time_back
		
						Orientation = "UPPER_LEFT"
					}

					guiButtonType = {
						name = "month_up"
						position = { x = 235 y = 14 }
						quadTextureSprite ="GFX_lobby_month_up"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
						
						clicksound = time_forward
		
						Orientation = "UPPER_LEFT"
					}

					guiButtonType = {
						name = "day_up"
						position = { x = 215 y = 14 }
						quadTextureSprite ="GFX_lobby_day_up"	
						tooltip = ""
						tooltipText =""
						delayedTooltipText = ""
						buttonText = ""
						buttonFont = "small"
					
						clicksound = time_forward
		
						Orientation = "UPPER_LEFT"
					}
					
					instantTextBoxType = 
					{
						name = "select_label_sh"
						position = { x = 26 y = 79 }
						textureFile = ""
						font = "vic_22_black"
						borderSize = {x = 4 y = 4}
						text = "FE_SELECT_NATION"	
						maxWidth = 300
						maxHeight = 30	
						format = centre
					}
					instantTextBoxType = 
					{
						name = "select_label"
						position = { x = 25 y = 78 }
						textureFile = ""
						font = "vic_22"
						borderSize = {x = 4 y = 4}
						text = "FE_SELECT_NATION"	
						maxWidth = 300
						maxHeight = 30	
						format = centre
					}
				}
			
				guiButtonType = 
				{
					position = { x= -129 y = 69 }
					name = "mapmode_terrain"
					quadTextureSprite ="GFX_mapmode_terrain"
					Orientation = "CENTER_UP"
					pdx_tooltip = "MAPMODE_TERRAIN"
					pdx_tooltip_delayed = "MAPMODE_TERRAIN_DESC"
				}
				
				guiButtonType = 
				{
					position = { x= -97 y = 69 }
					name = "mapmode_realms"
					quadTextureSprite ="GFX_mapmode_realms"
					Orientation = "CENTER_UP"
					pdx_tooltip = "MAPMODE_REALM"
					pdx_tooltip_delayed = "MAPMODE_REALM_DESC"
				}
				
				guiButtonType = 
				{
					position = { x= -65 y = 69 }
					name = "mapmode_defacto_counties"
					quadTextureSprite ="GFX_mapmode_counties"
					Orientation = "CENTER_UP"
					pdx_tooltip ="MAPMODE_DEFACTO_COUNTIES"
					pdx_tooltip_delayed = "MAPMODE_DEFACTO_COUNTIES_DESC"
				}				
				
				guiButtonType = 
				{
					position = { x= -33 y = 69 }
					name = "mapmode_defacto_duchies"
					quadTextureSprite ="GFX_mapmode_duchies"
					Orientation = "CENTER_UP"
					pdx_tooltip ="MAPMODE_DEFACTO_DUCHIES"
					pdx_tooltip_delayed = "MAPMODE_DEFACTO_DUCHIES_DESC"
				}
				
				guiButtonType = 
				{
					position = { x= -1 y = 69 }
					name = "mapmode_defacto_kingdoms"
					quadTextureSprite ="GFX_mapmode_kingdoms"
					Orientation = "CENTER_UP"
					pdx_tooltip ="MAPMODE_DEFACTO_KINGDOMS"
					pdx_tooltip_delayed = "MAPMODE_DEFACTO_KINGDOMS_DESC"
				}
				
				guiButtonType = 
				{
					position = { x= 31 y = 69 }
					name = "mapmode_religion"
					quadTextureSprite ="GFX_mapmode_religion"
					Orientation = "CENTER_UP"
					pdx_tooltip ="MAPMODE_RELIGION"
					pdx_tooltip_delayed = "MAPMODE_RELIGION_DESC"
				}
				
				guiButtonType = 
				{
					position = { x= 63 y = 69 }
					name = "mapmode_culture"
					quadTextureSprite ="GFX_mapmode_culture"
					Orientation = "CENTER_UP"
					pdx_tooltip ="MAPMODE_CULTURE"
					pdx_tooltip_delayed = "MAPMODE_CULTURE_DESC"
				}
				
				### show only for multiplayer.
				iconType =
				{
					name ="players_mapmode_bg"
					spriteType = "GFX_lobby_players_mapmode_bg"
					position = { x= 93 y = 64 }
					Orientation = "CENTER_UP"
				}
				guiButtonType =
				{
					position = { x= 95 y = 69 }
					name = "mapmode_players"
					quadTextureSprite ="GFX_mapmode_players"
					Orientation = "CENTER_UP"
					pdx_tooltip ="MAPMODE_PLAYERS"
					pdx_tooltip_delayed = "MAPMODE_PLAYERS_DESC"
				}
			}
			
			### BOTTOM WINDOW
			windowType = 
			{
				name ="bottom_window"
				backGround=""
				position = { x=0 y =0}	
				size = { x=420 y =500}
				moveable = 0
				dontRender = ""
				horizontalBorder= ""
				verticalBorder= ""
				upsound = ""
				downsound = ""
				fullscreen=yes
				
				iconType =
				{
					name ="chatpanel"
					spriteType = "GFX_lobby_bottom_bg"
					position = { x= 0 y = -185 }
					Orientation = "LOWER_LEFT"
				}
				
				editBoxType = 
				{
					position = { x = 0 y = -41 }
					name = "lobby_chat_edit"
					textureFile = "gfx\\interface\\small_tiles_dialog.dds"
					font = "Arial12"
					borderSize = {x = 4 y = 4}	
					size = { x=686 y=32}
					text = " "	
					maxWidth = 686
					maxHeight = 26
					orientation = "LOWER_LEFT"
				}
				
				listboxType = 
				{
					name ="chatlog"
					position = { x = 19 y = -167 }
					backGround=""
					size = { x= 646 y =112 }
					Orientation = "LOWER_LEFT"
					horisontal = 0
					spacing = 0
					scrollbartype = "standardlistbox_slider"
					borderSize = {x = 0 y = 0}
				}
				
				instantTextBoxType = {

					name ="scenario_description"
					position = { x = 15 y = -174 }
					textureFile = ""
					font = "vic_18"
					borderSize = {x = 4 y = 4}
					text = ""	
					Orientation = "LOWER_LEFT"

					maxWidth = 652
					maxHeight = 125	
				}
				
				guiButtonType = 
				{
					name = "play_button"
					position = { x = -236 y = -110 }
					quadTextureSprite ="GFX_big_button_220"	
					buttonText = "PLAY"
					buttonFont = "vic_22"
					Orientation = "LOWER_RIGHT"
					clicksound = play
				}
				
				guiButtonType = 
				{
					name = "back_button"
					position = { x = -236 y = -60 }
					quadTextureSprite ="GFX_big_button_220"	
					buttonText = "FE_BACK"
					buttonFont = "vic_22"
					Orientation = "LOWER_RIGHT"
					clicksound = menu_click
				}
			}

			#############
		

			################
			
		}
		
		
		
	
	
			
	
}
	
	listboxType = 
		{
		name ="testbox"
		position = { x=0 y =0}
		backGround="DefaultDialogBackground"
		size = { x=150 y =200}
		Orientation = "UPPER_LEFT"
		horisontal = 0
		spacing = 2
		scrollbartype = "standardlistbox_slider"
		borderSize = {x = 10 y = 10}
		}
		
	windowType = {
		name = "testmember"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=140 y=50 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
				
		textBoxType = {
				name = "Title"
				position = { x = 0 y = 0 }
				textureFile = ""
				font = "small"
				borderSize = {x = 4 y = 4}
				text = ""	
				maxWidth = 140
				maxHeight = 32	
			}		
	}





	#entry for player in multiplayer list...
	windowType = {
		name = "multiplayer_entry_server"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=150 y= 57 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no	

		guiButtonType = {
					position = { x= -8 y = 0 }
					name = "player_shield"	
					quadTextureSprite ="GFX_minishield"
					tooltip = ""	
					tooltipText =""
					delayedTooltipText = ""
				}


		instantTextBoxType = {
			name = "name"
			position = { x = 32 y =9 }
			format = left
			font = "vic_18_black"
			maxWidth = 124
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
		}

		guiButtonType = {
			name = "button_kick"	
			quadTextureSprite = "GFX_button_kick"
			tooltip = ""
			tooltipText =""	
			delayedTooltipText = ""
			position = { x=160 y =0}
			pdx_tooltip = "KICK_PLAYER"
		}

		guiButtonType = {
			name = "button_ban"	
			quadTextureSprite = "GFX_button_ban"
			tooltip = ""
			tooltipText =""	
			delayedTooltipText = ""
			position = { x=180 y =0}
		}
		
		instantTextBoxType = {
			name = "save_progress"
			position = { x = 32 y =40 }
			format = left
			font = "small"
			maxWidth = 256
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
		}



	}
	### mulitplayer player entry
	windowType = {
		name = "multiplayer_entry"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=150 y= 57 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no	

		guiButtonType = {
					position = { x= -8 y = 0 }
					name = "player_shield"	
					quadTextureSprite ="GFX_minishield"
					tooltip = ""	
					tooltipText =""
					delayedTooltipText = ""
				}

		instantTextBoxType = {
			name = "name"
			position = { x = 32 y =9 }
			format = left
			font = "small"
			maxWidth = 124
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
		}
		
		instantTextBoxType = {
			name = "save_progress"
			position = { x = 32 y =40 }
			format = left
			font = "small"
			maxWidth = 256
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
		}

	}
	
	### lobby chat text
	windowType = {
		name = "lobby_chat_text"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=632 y= 18 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
		
		instantTextBoxType = {
			name = "messagelogtext"
			position = { x = 0 y = 0 }
			textureFile = ""
			font = "vic_18"
			borderSize = {x = 1 y = 1}
			text = ""	
			maxWidth = 632
			maxHeight = 18	
		
			Orientation = "UPPER_LEFT"
		}
		
	}

	### BOOKMARK ENTRY
	windowType = {
		name = "bookmark_entry"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=320 y= 42 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no

		guiButtonType = {
			name = "bookmark"	
			quadTextureSprite = "GFX_selectdate_bookmark"
			tooltip = ""
			tooltipText =""	
			delayedTooltipText = ""
			position = { x=0 y =0}
		}
		
		instantTextBoxType = {
			name = "title"
			position = { x = 40 y = 9 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 1 y = 1}
			text = "FE_BOOKMARK_TITLE"	
			maxWidth = 200
			maxHeight = 18	
			fixedsize = yes
		}

		instantTextBoxType = {
			name = "date"
			position = { x = 40 y = 23 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 1 y = 1}
			text = "FE_BOOKMARK_DATE"	
			maxWidth = 200
			maxHeight = 18	
			fixedsize = yes
		}
		
	}

	### SAVE DIRECTORY ENTRY
	windowType = {
		name = "savedirectoryentry"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=320 y= 42 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no

		checkboxType = 
		{
			name = "save_game"	
			quadTextureSprite = "GFX_selectdate_folder"
			position = { x=0 y =0}
		}
		iconType =
				{
					name ="save_folder_icon"
					spriteType = "GFX_save_folder"
					position = { x= 30 y = 10 }
					Orientation = "UPPER_LEFT"
				}
		
		#guiButtonType = 
		#{
		#	name ="delete"
		#	position = { x = 215 y = 14 }
		#	quadTextureSprite = "GFX_save_delete"
		#	Orientation = "UPPER_LEFT"
		#}
		
		instantTextBoxType = 
		{
			name = "title"
			position = { x = 55 y = 13 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 1 y = 1}
			text = ""	
			maxWidth = 180
			maxHeight = 18	
			fixedsize = yes
		
			Orientation = "UPPER_LEFT"
		}
	}
	
	### SAVE GAME ENTRY
	windowType = {
		name = "savegameentry"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=320 y= 42 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no

		checkboxType = {
			name = "save_game"	
			quadTextureSprite = "GFX_selectdate_bookmark"
			position = { x=0 y =0}
		}
		
		guiButtonType = {
			name ="shield"
			position = { x = 26 y = 10 }
			quadTextureSprite = "GFX_shield_small"
			Orientation = "UPPER_LEFT"
		}
		
#		iconType =	{
#			name ="savegame_to_old"
#			spriteType = "GFX_combat_end_char_dead"
#			position = { x= 190 y = 5 }
#			Orientation = "UPPER_LEFT"
#		}
		
		instantTextBoxType = {
			name = "title"
			position = { x = 55 y = 9 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 1 y = 1}
			text = ""	
			maxWidth = 180
			maxHeight = 18	
			fixedsize = yes
		
			Orientation = "UPPER_LEFT"
		}
		
		instantTextBoxType = {
			name = "date"
			position = { x = 55 y = 23 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 1 y = 1}
			text = ""	
			maxWidth = 180
			maxHeight = 18	
			fixedsize = yes
		
			Orientation = "UPPER_LEFT"
		}
		
		guiButtonType = 
		{
			name ="delete"
			position = { x = 211 y = 11 }
			quadTextureSprite = "GFX_main_close_button_float"
			Orientation = "UPPER_LEFT"
			pdx_tooltip = "DELETE"
		}	
	}

	 ### Vassal list in country selection ###
	
	windowType = {
		name = "character_list_entry"
		backGround=""
		position = { x=-5 y=0 }	
		size = { x=128 y= 57 }
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
		
		guiButtonType = {
			name ="portrait"
			quadTextureSprite = "GFX_char_50"
			position = { x= 0 y = 0 }
			Orientation = "UPPER_LEFT"
			pdx_tooltip = "CHARACTER_TOOLTIP"
			pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
		}
		
		guiButtonType =
		{
			name = "portrait_frame"
			quadTextureSprite = "GFX_charframe_50"
			position = { x= -6 y = -7 }
			Orientation = "UPPER_LEFT"
		}
		
		guiButtonType = {
			position = { x= -10 y = 30 }
			name = "shield"	
			quadTextureSprite ="GFX_shield_small"
		}
		
		instantTextBoxType = {
			name = "name"
			position = { x = 60  y = 3 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 128
			maxHeight = 54
			fixedsize = yes
			
			Orientation = "UPPER_LEFT"
		}	
	}
	
	### Player entry 
	windowType = {
		name = "player_list_entry"
		backGround=""
		position = { x=-5 y=0 }	
		size = { x=128 y= 57 }
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
		
		guiButtonType = {
			position = { x= -10 y = 27 }
			name = "shield"	
			quadTextureSprite ="GFX_shield_small"
		}	
		
		guiButtonType = {
			name ="portrait"
			quadTextureSprite = "GFX_char_50"
			position = { x= 0 y = -3 }
			Orientation = "UPPER_LEFT"
			pdx_tooltip = "CHARACTER_TOOLTIP"
			pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
		}
		guiButtonType =
		{
			name = "portrait_frame"
			quadTextureSprite = "GFX_charframe_50"
			position = { x= -6 y = -10 }
			Orientation = "UPPER_LEFT"
		}
		
		instantTextBoxType = {
			name = "character_name"
			position = { x = 57  y = -3 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 135
			maxHeight = 18
			fixedsize = yes
			
		}
		
		instantTextBoxType = {
			name = "player_name"
			position = { x = 61  y = 14 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 135
			maxHeight = 18
			fixedsize = yes			
		
		}
		
		guiButtonType = {
			name = "button_kick"	
			quadTextureSprite = "GFX_button_kick"
			position = { x=140 y =30}
			pdx_tooltip = "KICK_PLAYER"
		}

		guiButtonType = {
			name = "button_ban"	
			quadTextureSprite = "GFX_button_ban"
			position = { x=164 y =30}
		}
		
		instantTextBoxType = {
			name = "save_progress"
			position = { x = 61 y =33 }
			format = left
			font = "Arial12_black"
			text = "100%"
			maxWidth = 50
			maxHeight = 20	
			fixedsize = yes
			Orientation = "UPPER_LEFT"
		}
	}
	
	### local game entry
	windowType = {
		name = "local_game_entry"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=128 y= 28 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
		
		checkboxType = {
			name = "game"
			position = { x=4 y =0}
			quadTextureSprite ="GFX_frontend_list_button"
			buttonText = "..."
			buttonFont = "vic_18"
		}
		
	}
	
	## local game text
	windowType = {
		name = "local_game_text"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=128 y= 18 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
		
		instantTextBoxType = {
			name = "text"
			position = { x = 0 y = 0 }
			textureFile = ""
			font = "vic_18"
			borderSize = {x = 0 y = 0}
			text = "FE_LOCAL_GAMES"	
			maxWidth = 720
			maxHeight = 18	
		
			Orientation = "UPPER_LEFT"
		}
		
	}
	
	### naming window
	windowType = {
		name = "naming_window" #used for both player and game name
		backGround="Background"
		position = { x=-250 y=-140 }	
		size = { x=500 y=300 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
		Orientation = "CENTER"
		
		guiButtonType = {
			name = "Background"	
			quadTextureSprite ="GFX_dialog_tile_bg"
		}
		
		instantTextBoxType = {
				name = "Title"
				position = { x = 0 y = 36 }
				textureFile = ""
				font = "vic_22_black"
				borderSize = {x = 0 y = 0}
				text = ""	
				maxWidth = 500
				maxHeight = 320
				format = centre
			}
		
		editBoxType = {
				position = { x = 100 y = 100 }
				name = "edit"
				textureFile = "gfx\\interface\\small_tiles_dialog.dds"
				font = "Arial12"
				borderSize = {x = 4 y = 4}	
				size = { x=300 y=32 }
				text = "FE_MY_GAME"	
				maxWidth = 300
				maxHeight = 26
				orientation = "UPPER_LEFT"
			}
		
		guiButtonType = {
			name = "ok_host_button"
			position = { x=264 y =200}
			quadTextureSprite ="GFX_standard_button_148"
			buttonText = "FE_HOST"
			buttonFont = "vic_18"
			clicksound = generic_click_04
		}


		guiButtonType = {
			name = "back_button"
			position = { x=90 y =200}
			quadTextureSprite ="GFX_standard_button_148"
			buttonText = "FE_CANCEL"
			buttonFont = "vic_18"
			clicksound = generic_click_04
		}
		
		
	}




	### shield
	guiButtonType = {
		name ="shield"
		position = { x = 0 y = 0 }
		quadTextureSprite = "GFX_shield_medium"	
		tooltip = ""
		tooltipText =""
		delayedTooltipText = ""
		buttonText = ""
		buttonFont = "small"
		Orientation = "UPPER_LEFT"
	}

	positionType = {
		name = "shield_offset"
		position = { x = 70 y = 00 }
	}



	guiButtonType = {
		name ="war_shield"
		position = { x = 0 y = 0 }
		quadTextureSprite = "GFX_shield_small"	
		tooltip = ""
		tooltipText =""
		delayedTooltipText = ""
		buttonText = ""
		buttonFont = "small"
		Orientation = "UPPER_LEFT"
	}

	positionType = {
		name = "warshield_position"
		position = { x = -130 y = 355 }
	}

	positionType = {
		name = "alliesshield_position"
		position = { x = -130 y = 488 }
	}

	positionType = {
		name = "warshield_offset"
		position = { x = 32 y = 00 }
	}

	### connection log text
	windowType = {
		name = "connection_log_text"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=200 y= 18 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
		
		instantTextBoxType = {
			name = "text"
			position = { x = -50 y = 0 }
			textureFile = ""
			font = "vic_18_black"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 375
			maxHeight = 18	
			fixedsize = yes
			Orientation = "UPPER_LEFT"
		}
		
	}


	### story entry
	windowType = {
		name = "story_entry"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=360 y= 64 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no	

		
		guiButtonType = {
			name = "button"
			position = { x = 0 y = 0 }
			quadTextureSprite ="button_type_7"	
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = ""
			buttonFont = "small"
		}

		
	

		instantTextBoxType = {
			name = "title"
			position = { x = 65 y = 1 }
			format = right
			textureFile = ""
			font = "vic_22"
			borderSize = {x = 4 y = 0}
			text = "Story titel"	
			maxWidth = 200
			maxHeight = 24
			Orientation = "UPPER_LEFT"	
		}
		instantTextBoxType = {
			name = "desc"
			position = { x = 65 y = 17 }
			format = right
			textureFile = ""
			font = "vic_22"
			borderSize = {x = 4 y = 0}
			text = "Story desc stuff.."	
			maxWidth = 200
			maxHeight = 32
			Orientation = "UPPER_LEFT"	
		}
	}
}