
spriteTypes = {

	corneredTileSpriteType = {
		name = "GFX_country_selection_panel_bg"
		size= {x =320 y = 704 }
		texturefile = "gfx\\interface\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
		loadType = "FRONTEND"
	}


	# spriteType = {
	#	name = "yearslider_background"
	#	texturefile = "gfx\\interface\\scrollbar_sliderbackground.tga"
	# }


	corneredTileSpriteType = {
		name = "GFX_frontend_tile"
		size= {x=32 y=32 }		
		textureFile ="gfx\\interface\\frontend_tile.tga"
		#borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "yearslider_background"
		size= {x =320 y = 16 }
		texturefile = "gfx\\interface\\scrollbar_sliderbackground.tga"
		borderSize = { x=4 y=4 }
	}
	
	spriteType = {
		name = "GFX_lobby_tab"
		texturefile = "gfx\\interface\\lobby_tab.dds"
		noOfFrames = 2
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_players_mapmode_bg"
		texturefile = "gfx\\interface\\lobby_players_mapmode_bg.dds"
	}
	textSpriteType = {
		name = "GFX_frontend_list_button"
		texturefile = "gfx\\interface\\frontend_list_button.dds"
	}
	spriteType = {
		name = "GFX_MenuCreditsBg"
		texturefile = "gfx\\interface\\creditscreen_bg.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_multiplayer_panel_bg"
		texturefile = "gfx\\interface\\multiplayer_panel_bg.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_bottom_bg"
		texturefile = "gfx\\interface\\lobby_bottom_bg.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_difficulty_overlay"
		texturefile = "gfx\\interface\\lobby_difficulty_overlay.dds"
		loadType = "FRONTEND"
	}
	progressbartype = {
		name = "GFX_difficulty_progress"
		color = { 0.0 0.5 0.0 }
		colortwo = { 1.0 0.0 0.0 }
		textureFile1 = "gfx\\interface\\lobby_difficulty_progress2.dds"
		textureFile2 = "gfx\\interface\\lobby_difficulty_progress1.dds"
		size = { x = 152 y = 12 }
		effectFile = "gfx/FX/progress.lua"
	}
	spriteType = {
		name = "GFX_lobby_int_chars"
		texturefile = "gfx\\interface\\lobby_int_chars.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_right_bg"
		texturefile = "gfx\\interface\\lobby_right_bg.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_mp_bg"
		texturefile = "gfx\\interface\\lobby_mp_bg.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_top_bg"
		texturefile = "gfx\\interface\\lobby_top_bg.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_left_bg"
		texturefile = "gfx\\interface\\lobby_left_bg.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_month_down"
		texturefile = "gfx\\interface\\lobby_month_down.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_month_up"
		texturefile = "gfx\\interface\\lobby_month_up.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_day_down"
		texturefile = "gfx\\interface\\lobby_day_down.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_day_up"
		texturefile = "gfx\\interface\\lobby_day_up.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_year_down"
		texturefile = "gfx\\interface\\lobby_year_down.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_lobby_year_up"
		texturefile = "gfx\\interface\\lobby_year_up.dds"
		loadType = "FRONTEND"
	}
	
	spriteType = {
		name = "frontend_tab"
		texturefile = "gfx\\interface\\frontend_tab.tga"
		noOfFrames = 2
		effectFile = "gfx/FX/buttonstate.lua"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_button_kick"
		texturefile = "gfx\\interface\\button_kick.tga"
		noOfFrames = 1
		effectFile = "gfx/FX/buttonstate.lua"
		loadType = "FRONTEND"
		clicksound = generic_click_04
	}
	
	spriteType = {
		name = "GFX_button_ban"
		texturefile = "gfx\\interface\\button_ban.tga"
		noOfFrames = 1
		effectFile = "gfx/FX/buttonstate.lua"
		loadType = "FRONTEND"
		clicksound = generic_click_04
	}

	spriteType = {
		name = "GFX_frontend_ll"
		texturefile = "gfx\\interface\\frontend_ll.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_ur"
		texturefile = "gfx\\interface\\frontend_ur.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_banner"
		texturefile = "gfx\\interface\\frontend_banner.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_frontend_sidepanel_right"
		texturefile = "gfx\\interface\\frontend_sidepanel_right.tga"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_sidepanel"
		texturefile = "gfx\\interface\\frontend_sidepanel.tga"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_chatpanel"
		texturefile = "gfx\\interface\\frontend_chatpanel.tga"
		loadType = "FRONTEND"
	}





	spriteType = {
		name = "yearslider_leftbutton"
		texturefile = "gfx\\interface\\scrollbar_leftbutton.tga"
		noOfFrames = 4
		effectFile = "gfx/FX/buttonstate.lua"
		norefcount = yes
	}

	spriteType = {
		name = "yearslider_rightbutton"
		texturefile = "gfx\\interface\\scrollbar_rightbutton.tga"
		noOfFrames = 4
		effectFile = "gfx/FX/buttonstate.lua"
		norefcount = yes
	}

	spriteType = {
		name = "yearslider_slider"
		texturefile = "gfx\\interface\\scrollbar_slider.tga"
		noOfFrames = 4
		effectFile = "gfx/FX/buttonstate.lua"
		norefcount = yes
	}

	spriteType = {
		name = "yearslider_slider2"
		texturefile = "gfx\\interface\\scrollbar_slider_2.tga"
		noOfFrames = 4
		norefcount = yes
	}

	#### date selection widget

	spriteType = {
		name = "GFX_selectdate_bookmark"
		texturefile = "gfx\\interface\\selectdate_bookmark.tga"
		#effectFile = "gfx/FX/buttonstate.lua"
		loadType = "FRONTEND"
		clicksound = bookmark_click
		noOfFrames = 4
		transparencecheck = yes
	}
	
	spriteType = {
		name = "GFX_selectdate_folder"
		texturefile = "gfx\\interface\\list_button_folder.tga"
		#effectFile = "gfx/FX/buttonstate.lua"
		loadType = "FRONTEND"
		clicksound = bookmark_click
		noOfFrames = 1
		transparencecheck = yes
	}
	
	spriteType = {
		name = "GFX_savegameentry_folder_small"
		texturefile = "gfx\\interface\\list_button_folder_small.tga"
		#effectFile = "gfx/FX/buttonstate.lua"
		loadType = "FRONTEND"
		clicksound = bookmark_click
		noOfFrames = 1
		transparencecheck = yes
	}
	
	spriteType = {
		name = "GFX_save_delete"
		texturefile = "gfx\\interface\\save_delete.tga"
	}
	spriteType = {
		name = "GFX_save_folder"
		texturefile = "gfx\\interface\\save_folder.tga"
	}

	######

	spriteType = {
		name = "GFX_horizontal_rule"
		texturefile = "gfx\\interface\\horizontal_rule.tga"
		loadType = "FRONTEND"
	}

	progressbartype = {
		name = "GFX_difficultybar"
		color = { 0.0 0.0 1.0 }
		colortwo = { 0.0 0.0 0.0 }
		size = { x = 118 y = 6 }
		effectFile = "gfx/FX/progress.lua"
	}

	spriteType = {
		name = "GFX_frontend_title"
		texturefile = "gfx\\interface\\frontend_title.tga"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_frontend_52logo"
		texturefile = "gfx\\interface\\52logo.dds"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_frontend_lower_panel"
		texturefile = "gfx\\interface\\Frontend_lower_panel.tga"
		loadType = "FRONTEND"
	}
}